Class: Board

Board(rows, cols, numShip)

new Board(rows, cols, numShip)

Represents a single player's board, storing the status of each space and ship as a 2-D array of Space objects.
Parameters:
Name Type Description
rows number The number of rows the board will have
cols number The number of columns the board will have
numShip number Number of ships in the current board
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Methods

checkWin()

Determines whether the game has been won on this board
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Returns:
If all ship spaces on this board have been sunk

isIntersecting()

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Returns:
Whether the given row, col coordinates intersect the ship

placeShip(length, row, col, isVertical)

Creates a new Ship object and updates this.ships and this.spaces accordingly
Parameters:
Name Type Description
length number How many spaces long the ship should be
row number The row coordinate of the top end of the ship
col number The col coordinate of the left end of the ship
isVertical boolean Direction of ship (false = horizontal)
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render(table, game, isCurrentPlayer, preventClicking)

Render the current state of the board to an HTML table element, optionally showing ships and allowing clicking
Parameters:
Name Type Description
table HTMLTableElement The table to render the board to
game Gameplay to use the clickSpace method of
isCurrentPlayer boolean for whether all ship locations should be visible
preventClicking boolean to restrict a player to click again
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